by Rich Moore & Phil Johnston
Risk-taking Vanellope is eager for a change in her game, Sugar Rush, so her best friend, Ralph enters her game to change the course, but this change leads to a disaster when the game’s external controls break. Due to the difficulty to replace the vintage game part, the game gets unplugged, leaving Vanellope and her game-mates homeless. Feeling responsible for causing the disaster, Ralph and Vanellope leave the comforts of Litwak’s arcade and risk it all in an attempt to save her game. They travel to the worldwide web in hopes to find a replacement controller. Their quest takes them to the vast, uncharted world of the internet where they have no choice but to rely on the citizens of the internet to help them navigate their way in quite possibly the only chance they have to save Vanellope’s game.
I believe this film was very well done for a variety of reasons. First, this charming and insightful sequel shines a light on the many wonders, as well as the horrors of the internet, from sharing silly viral videos to vicious social media comments. Additionally, Vanellope and Ralph’s conflict within the film touches upon the topic of what it means to follow your dreams and to support those you love. Finally, I enjoyed how the film included amazing animations, that were extremely detailed and vibrantly coloured. The film was action-packed and exciting to watch. In conclusion, Ralph Breaks the Internet is an excellent adventure film that is great for the whole family to enjoy.